Welcome to the 'uDodge:Practice Tool' official website!
About the Game
The game was developed as a University project by one animation student ( Me :D ) and it was originally based on League of Legends.
Having been given the task of creating a demo version of a potential game, I decided to go for something I had been waiting for for a very long time:
A practice tool that would allow me and other players to improve our dodging capabilities and reduce our reaction time.
A request had been made to Riot Games 2-3 years prior to the release of uDodge, requesting the creation of a tool where players can load different enemies and practise avoiding their abilities.
Unfortunately nobody paid attention to the request/suggestion and having had acquired some basic programming knowledge, I decided to give it a try.
How To Play
The game is pretty simple:
Left/Right click to move
Pick Green health-packs
Compete with friends! (Sign up to Indiexpo in order to post your Highscore to the Leaderboard)
Improve your mechanics!
Only on WebVersion:
Tap 'Space' key to mute
NEWS AND ISSUES
Apologies for not having made any changes lately but things have been rather rough with finding time during full-time work and uni.
Current issues to be addressed:
Improve lag on the Web-version
-Bug where the game freezes after the first enemy spawns and the first time you get hit.
Improve colours and shaders on Web-version so they appear on Safari
Make game compatible with Safari
Mute function does not mute sound effects
Add sound confirmation when 'Join Leaderboard' button is pressed
Improve visuals 3D->2D (Long-term goal)
Create a rank system which takes your score (number) and converts it to an Image of a Medal.
-The higher the score, the cooler the Medal has to look
Update the look of the enemies
Change the aiming system to allow the removal of the 2 side spawners in order to make it Phone friendly.